AI Insights · Timothy · March 2022
Top 5 Slime Games on iOS in Latin America: Q1 2022 Performance
Explore the performance of the top 5 slime games on iOS in Latin America for Q1 2022, including trends in downloads, revenue, and active users.
In Q1 2022, the top slime games on iOS in Latin America showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how these apps fared based on Sensor Tower data.
Super Slime Simulator by Dramaton LTD saw a fluctuating trend in weekly revenue, with a notable peak at approximately $125 in the week of January 17. Weekly downloads experienced an initial increase, peaking at 3.3K in the week of January 31, but later declined to around 2.2K towards the end of March. Active users showed a downward trend, starting from 11K at the beginning of the quarter and dropping to around 8.5K by the end of March.
Makeup Slime Game! Relaxation by Shanze Shafique experienced a steady decline in weekly downloads, starting from 1.9K in early January and falling to just under 1K by the end of March. Active users followed a similar trend, peaking at approximately 5.7K in mid-January and gradually decreasing to around 3.8K by the end of the quarter.
Fluid Simulation by Pavel Dobryakov showed significant variability in its weekly downloads, with a peak of 3.1K in the week of March 7. Weekly revenue also saw a notable rise, reaching approximately $189 in the same week. Active users surged to around 6.5K in mid-March, marking a significant increase from the beginning of the quarter.
Virtual Slime by Cider Software LLC had relatively stable weekly downloads, ranging between 290 and 715 throughout the quarter. Active users showed a gradual decline, starting from 2.7K in late December and dropping to around 1.8K by the end of March.
Slime Games: ASMR Simulator by Shake It reported a steady increase in weekly revenue, peaking at approximately $442 in the final week of March. Weekly downloads, however, showed a declining trend, starting from 401 in late December and dropping to 146 by the end of March. Active users also decreased, from 1.3K at the start of the quarter to around 702 by the end of March.
These insights highlight the dynamic performance of slime games in Latin America, with trends varying significantly across different metrics. For more detailed insights and data, visit Sensor Tower.